FREE//FALL

Gravity kills. The void is worse.

v7 Alpha — Rules 0.7.4

Year 2048

The climate changed. The Mediterranean died. Europe walled itself off.

Humanity scattered across a fractured solar system — but brought every war, grudge, and power grab along for the ride.

Gravity Well

Earth, Luna, orbitals. Dense, surveilled, corporate-controlled.

The Void

Mars, Belt, outer stations. Sparse, lawless, opportunity.

Deniable Asset

You are a mercenary operator. Jobs too dirty, too dangerous, or too illegal for corporate militaries.

Action Pool

Build a pool of 2–5 d20s

Split dice across action axes. All resolve simultaneously — every die does something.

TNDifficulty
6Routine — trained operators auto-pass
10Contested — even odds, gear matters
14Hard — need specialization or luck
18Extreme — augment-territory

Exploding 20s

Natural 20 succeeds and grants a bonus die. Chain indefinitely.

All-Fail

Every die misses? Catastrophic failure. The GM gets a complication.

Harm & Consequences

Three harm slots. Fill them all and you're ousted — out of the scene, not dead (unless fiction demands it).

1
2
3

Harm clears between scenes. Consequences don't.

Gear State

  • Transient — lost this scene, recoverable
  • Permanent — damaged, needs repair
  • Broken — gone until replaced

Three Principles

Optionality

Every situation has multiple valid approaches. The system never funnels you into a single correct play.

Equality

NPCs use the same rules as players. If you can do it, so can they. No GM fiat dice.

Specificity

Mechanics care about the fiction. A monofilament blade and a breaching charge solve different problems differently.

Why FREE//FALL?

  • Simultaneous resolution — no initiative, no waiting for your turn
  • Gear over levels — your loadout is your character sheet
  • Crew-first — solo play works, but the game sings with a crew
  • Fiction-weight — light rules, heavy narrative consequences
  • Open license — CC-BY / MIT, hack it, fork it, ship it
  • Built for one-shots — session zero in 15 minutes

The Playtest

What's Being Tested

  • Action pool split — does the axis system feel intuitive?
  • Harm & consequence loop — too punishing? Too lenient?
  • Crew dynamics — does shared gear create interesting tension?
  • Session pacing — can you run a full op in 3 hours?

What Testers Get

  • Name in the credits (or alias — your call)
  • Early access to rules revisions
  • Direct feedback channel with the designer
  • A free copy of the final release

What We Need

3–4h

One session. Pregens provided, or build your own in ~15 minutes.

Online (Discord + VTT) or in-person. We'll coordinate scheduling.

Feedback Areas

  • Character creation flow
  • Action pool — split decisions and pacing
  • Gear economy — cost vs power
  • Harm pressure — do consequences feel meaningful?
  • Session arc — does it build to a satisfying close?

FREE//FALL

Gravity kills. The void is worse.

Sign up at free-fall.myrrys.com